| 
      QF文件内加入幸运检测的脚本: 
	[@幸运检测] 
	{ 
	#IF 
	Check [135] 0 
	CheckLuckPoint = 10 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 5 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 
	#IF 
	Check [135] 0 
	CheckLuckPoint = 11 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 10 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 
	#IF 
	Check [135] 0 
	CheckLuckPoint = 12 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 15 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 
	#IF 
	Check [135] 0 
	CheckLuckPoint = 13 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 20 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 
	#IF 
	Check [135] 1 
	CheckLuckPoint = 10 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 5 
	#IF 
	Check [135] 1 
	CheckLuckPoint = 11 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 10 
	#IF 
	Check [135] 1 
	CheckLuckPoint = 12 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 15 
	#IF 
	Check [135] 1 
	CheckLuckPoint = 13 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 20 
	#IF 
	CheckLuckPoint < 10 
	#ACT 
	SetNewItemValue 9 1 = 0 
	SET [135] 0 
	[@幸运提示] 
	#IF 
	CheckLuckPoint = 10 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 5 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 
	SENDMSG 0 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 
	#IF 
	CheckLuckPoint = 11 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 10 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 
	SendCenterMsg 0 70 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 
	SENDMSG 0 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 
	#IF 
	CheckLuckPoint = 12 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 15 
	SendCenterMsg 0 254 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 
	SendCenterMsg 0 254 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 
	SendCenterMsg 0 254 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 
	SENDMSG 0 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 
	#IF 
	CheckLuckPoint = 13 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 20 
	SendCenterMsg 0 254 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 
	SendCenterMsg 0 254 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 
	SendCenterMsg 0 254 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 
	SENDMSG 0 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 
	#IF 
	CheckLuckPoint = 14 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 25 
	SendCenterMsg 0 151 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到14点,伤害提升25% 1 3 
	SendCenterMsg 0 151 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到14点,伤害提升25% 1 3 
	SendCenterMsg 0 151 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到14点,伤害提升25% 1 3 
	SENDMSG 0 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到14点,伤害提升25% 
	#IF 
	CheckLuckPoint = 15 
	#ACT 
	SET [135] 1 
	SetNewItemValue 9 1 = 30 
	SendCenterMsg 0 151 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到15点,伤害提升30% 1 3 
	SendCenterMsg 0 151 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到15点,伤害提升30% 1 3 
	SendCenterMsg 0 151 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到15点,伤害提升30% 1 3 
	SENDMSG 0 ≤幸运力量≥:玩家【<$USERNAME>】幸运值达到15点,伤害提升30% 
	} 
;==幸运NPC脚本如下: 
		[@main] 
	
		#IF 
	
		CHECKLEVELEX > 0 
	
		#ACT 
	
		CloseBigDialogBox 
	
		#SAY 
	
		  <【/SCOLOR=070><幸运之神/SCOLOR=250><】/SCOLOR=070>   <Hot~>\ 
	
		<当/SCOLOR=242><武器+项链/SCOLOR=254><的幸运值达到/SCOLOR=242>< 9点/SCOLOR=250><时会/SCOLOR=242> <发挥人物最高伤害值/SCOLOR=70>\ 
	
		<当/SCOLOR=242><武器+项链/SCOLOR=254><的幸运值达到/SCOLOR=242><10点/SCOLOR=250><时会提高/SCOLOR=242>< 5%的额外伤害/SCOLOR=70>\ 
	
		<当/SCOLOR=242><武器+项链/SCOLOR=254><的幸运值达到/SCOLOR=242><11点/SCOLOR=250><时会提高/SCOLOR=242><10%的额外伤害/SCOLOR=70>\ 
	
		<当/SCOLOR=242><武器+项链/SCOLOR=254><的幸运值达到/SCOLOR=242><12点/SCOLOR=250><时会提高/SCOLOR=242><15%的额外伤害/SCOLOR=70>\ 
	
		<当/SCOLOR=242><武器+项链/SCOLOR=254><的幸运值达到/SCOLOR=242><13点/SCOLOR=250><时会提高/SCOLOR=242><20%的额外伤害/SCOLOR=70>\ 
	
		<注意:身上护符位置必须佩带物品,否则无效!!!/SCOLOR=249>\ 
	
		    <Img:191:14:0:5/@项链幸运>        <Img:200:14:0:5/@exit>\ 
	
		[@项链幸运] 
	
		  <【/SCOLOR=070><幸运之神/SCOLOR=250><】/SCOLOR=070>   <Hot~>\ 
	
		<┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄/SCOLOR=248>\ 
	
		<项链最高加6点幸运,如果身上的项链自带2点幸运就只能再加4点/SCOLOR=242>\ 
	
		<把升级项链佩带身上,/SCOLOR=242><当前项链为:/SCOLOR=253>[{<$NECKLACE>/SCOLOR=149}]\ 
	
		-<自身项链幸运+1时需3千元宝/SCOLOR=254>※<自身项链幸运+2时需5千元宝/SCOLOR=250>-\ 
	
		-<自身项链幸运+3时需8千元宝/SCOLOR=253>※<自身项链幸运+4时需1万元宝/SCOLOR=150>-\ 
	
		-<自身项链幸运+5时需3万元宝/SCOLOR=070>※<幸运越高时成功几率就会越低/SCOLOR=249>-\ 
	
		<┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄/SCOLOR=248>\ 
	
		          <Img:0:14:0:3><Img:191:14:0:-3/@开始升级><Img:0:14:0:3>     \ 
	
		[@开始升级] 
	
		#IF 
	
		CompareText <$NECKLACE> 弑神项链 
	
		#ACT 
	
		GOTO @升级幸运1a 
	
		break  
	
		#IF 
	
		CompareText <$NECKLACE> 天劫项链 
	
		#ACT 
	
		GOTO @升级幸运1a 
	
		break  
	
		#ELSEACT 
	
		GOTO @升级幸运1 
	
		[@升级幸运1] 
	
		#IF 
	
		random 1 
	
		CheckGAMEGOLD > 2999 
	
		CheckItemAddValue 3 1 = 0  
	
		#ACT 
	
		GAMEGOLD - 3000 
	
		MOVR N36 1 100 
	
		GOTO @幸运1 
	
		#ELSEACT 
	
		GOTO @升级幸运2 
	
		[@幸运1] 
	
		#IF 
	
		large N36 10 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运2] 
	
		#IF 
	
		CheckGAMEGOLD > 4999 
	
		CheckItemAddValue 3 1 = 1 
	
		#ACT 
	
		GAMEGOLD - 5000 
	
		MOVR N36 1 100 
	
		GOTO @幸运2 
	
		#ELSEACT 
	
		GOTO @升级幸运3 
	
		[@幸运2] 
	
		#IF 
	
		large N36 20 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运3] 
	
		#IF 
	
		CheckGAMEGOLD > 7999 
	
		CheckItemAddValue 3 1 = 2 
	
		#ACT 
	
		GAMEGOLD - 8000 
	
		MOVR N36 1 50 
	
		GOTO @幸运3 
	
		#ELSEACT 
	
		GOTO @升级幸运4 
	
		[@幸运3] 
	
		#IF 
	
		large N36 30 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运4]  
	
		#IF 
	
		CheckGAMEGOLD > 9999 
	
		CheckItemAddValue 3 1 = 3 
	
		#ACT 
	
		GAMEGOLD - 10000 
	
		MOVR N36 1 48 
	
		GOTO @幸运4 
	
		#ELSEACT 
	
		GOTO @升级幸运5 
	
		[@幸运4] 
	
		#IF 
	
		large N36 40 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运5]  
	
		#IF 
	
		CheckGAMEGOLD > 19999 
	
		CheckItemAddValue 3 1 = 4 
	
		#ACT 
	
		GAMEGOLD - 20000 
	
		MOVR N36 1 55 
	
		GOTO @幸运5 
	
		#ELSEACT 
	
		GOTO @升级幸运6 
	
		[@幸运5] 
	
		#IF 
	
		large N36 50 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运6]  
	
		#IF 
	
		random 5 
	
		CheckGAMEGOLD > 29999 
	
		CheckItemAddValue 3 1 = 5 
	
		#ACT 
	
		GAMEGOLD - 30000 
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		break 
	
		#IF 
	
		random 4 
	
		CheckGAMEGOLD > 29999 
	
		CheckItemAddValue 3 1 = 5 
	
		#ACT 
	
		GAMEGOLD - 30000 
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		break 
	
		#IF 
	
		random 3 
	
		CheckGAMEGOLD > 29999 
	
		CheckItemAddValue 3 1 = 5 
	
		#ACT 
	
		GAMEGOLD - 30000 
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		break 
	
		#IF 
	
		random 2 
	
		CheckGAMEGOLD > 29999 
	
		CheckItemAddValue 3 1 = 5 
	
		#ACT 
	
		GAMEGOLD - 30000 
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		break 
	
		#IF 
	
		random 1 
	
		CheckGAMEGOLD > 29999 
	
		CheckItemAddValue 3 1 = 5 
	
		#ACT 
	
		GAMEGOLD - 30000 
	
		MOVR N36 1 66 
	
		GOTO @幸运6 
	
		#ELSEACT 
	
		MESSAGEBOX 错误:你的项链已经6点幸运或元宝不够! 
	
		[@幸运6] 
	
		#IF 
	
		large N36 60 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运1a] 
	
		#IF 
	
		CheckGAMEGOLD > 2999 
	
		CheckItemAddValue 3 1 = 0  
	
		#ACT 
	
		GAMEGOLD - 3000 
	
		MOVR N36 1 100 
	
		GOTO @幸运1A 
	
		#ELSEACT 
	
		GOTO @升级幸运2a 
	
		[@幸运1A] 
	
		#IF 
	
		large N36 10 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运2a] 
	
		#IF 
	
		CheckGAMEGOLD > 4999 
	
		CheckItemAddValue 3 1 = 1 
	
		#ACT 
	
		GAMEGOLD - 5000 
	
		MOVR N36 1 100 
	
		GOTO @幸运2A 
	
		#ELSEACT 
	
		GOTO @升级幸运3a 
	
		[@幸运2A] 
	
		#IF 
	
		large N36 20 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运3a] 
	
		#IF 
	
		CheckGAMEGOLD > 7999 
	
		CheckItemAddValue 3 1 = 2 
	
		#ACT 
	
		GAMEGOLD - 8000 
	
		MOVR N36 1 40 
	
		GOTO @幸运3A 
	
		#ELSEACT 
	
		GOTO @升级幸运4a 
	
		[@幸运3A] 
	
		#IF 
	
		large N36 30 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		[@升级幸运4a]  
	
		#IF 
	
		random 5 
	
		CheckGAMEGOLD > 9999 
	
		CheckItemAddValue 3 1 = 3 
	
		#ACT 
	
		GAMEGOLD - 10000 
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		break 
	
		#IF 
	
		random 4 
	
		CheckGAMEGOLD > 9999 
	
		CheckItemAddValue 3 1 = 3 
	
		#ACT 
	
		GAMEGOLD - 10000 
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		break 
	
		#IF 
	
		random 3 
	
		CheckGAMEGOLD > 9999 
	
		CheckItemAddValue 3 1 = 3 
	
		#ACT 
	
		GAMEGOLD - 10000 
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		break 
	
		#IF 
	
		random 2 
	
		CheckGAMEGOLD > 9999 
	
		CheckItemAddValue 3 1 = 3 
	
		#ACT 
	
		GAMEGOLD - 10000 
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	
		break 
	
		#IF 
	
		random 1 
	
		CheckGAMEGOLD > 9999 
	
		CheckItemAddValue 3 1 = 3 
	
		#ACT 
	
		GAMEGOLD - 10000 
	
		MOVR N36 1 48 
	
		GOTO @幸运4A 
	
		#ELSEACT 
	
		MESSAGEBOX 错误:你的项链已经6点幸运或元宝不够! 
	
		[@幸运4A] 
	
		#IF 
	
		large N36 40 
	
		#ACT 
	
		UPGRADEITEMEX 3 1 0 1 0  
	
		GuildNoticeMsg 56 151 幸运仙子:玩家【<$USERNAME>】成功把项链[<$NECKLACE>]升级1点幸运. 
	
		GOTO @项链幸运 
	
		break  
	
		#ELSEACT  
	
		GuildNoticeMsg 255 0 提示:对不起,升级失败,请继续努力! Self 
	(责任编辑:找搜服传奇发布网)  |